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Bruteforce savedata doesnt recognize saves
Bruteforce savedata doesnt recognize saves







bruteforce savedata doesnt recognize saves
  1. #Bruteforce savedata doesnt recognize saves install
  2. #Bruteforce savedata doesnt recognize saves Patch
  3. #Bruteforce savedata doesnt recognize saves code
  4. #Bruteforce savedata doesnt recognize saves Ps4
  5. #Bruteforce savedata doesnt recognize saves ps3

  • Improved graphics library (SDL2 lib by Cpasjuste).
  • New Save Wizard codes (thanks to sdragon001).
  • bruteforce savedata doesnt recognize saves

  • Automatic Save-mounting patches for 5.05, 6.72, 7.x, 9.00 ( GoldHEN or ps4debug required).
  • bruteforce savedata doesnt recognize saves

    Note: Downloaded save files must be resigned using Apollo before loading them in your games. These usually offer additional features such as completed games that can save you many hours of playing.Ĭurrently, the list of available games and files is limited, but the project aims to add more save-games shared by the community. The application also provides direct access to the Apollo online database of save-game files for PlayStation 4 games.

  • Press L1/L2 or R1/R2 trigger buttons to move pages up or down.
  • It will open the context menu on the screen.

    #Bruteforce savedata doesnt recognize saves Patch

    The patch screen will show the available fixes for the file.

  • Move UP/DOWN to select the save-game file you want to patch, and press.
  • Using the application is simple and straight-forward: Your files must be placed on /mnt/usbX/PS4/APOLLO/.įiles will be scanned from the hard disk, based on the current User ID. On first run, the application will detect and setup the required user settings.

    #Bruteforce savedata doesnt recognize saves install

    Just download the latest IV0000-APOL00004_00-APOLLO0000000PS4.pkg package and install it on your PlayStation 4. Here's some additional information from the README.md (WIP): Apollo Save Tool (PS4)

    bruteforce savedata doesnt recognize saves

    #Bruteforce savedata doesnt recognize saves Ps4

    Once I get those 2 tasks solved, I'll jump into the pure PS4-native challenge (mounting, editing, and un-mounting ps4 save-games). I'm still unhappy with the responsiveness.

    #Bruteforce savedata doesnt recognize saves ps3

    I have also adjusted the UI render (now it looks almost like the PS3 screen), but I'm still trying different alternatives, to balance "visuals" and "response speed". I have been working on branching a new apollo-library, that handles all the save-game patching (game genie/save wizard codes and BSD codes), with support for both little-endian (PS4) and big-endian (PS3) processors (ideally that library could be used in any platform). I just need to adjust and tweak for the PS4 platform. There's a long road ahead, but most of the heavy work is already there. Yes, my goal is to achieve the same save-game functionality on PS4 as Apollo has on the PS3.

  • If required I might have to trim down the UI and make it more "spartan", so drawing it is faster with less fancy textures, and stuff (probably Berion will be suffering again ).
  • I'm doing further tests and checking other options to keep a decent GUI without turning the app slow and unresponsive.
  • Currently Open Orbis has no 3D support, so without 3D acceleration the screen rendering is really slow.
  • Credits to the open-orbis and orbisdev teams for their work on the PS4.

    #Bruteforce savedata doesnt recognize saves code

    Open Orbis *** is C++ oriented, but since Apollo code was pure C, I ended up mixing stuff from the orbisdev ***.As usual, Apollo is open-source: Apollo PS4 Github.I'll later upload all the OpenOrbis ported libraries to github here: OOSDK_Libraries.The code uses Open Orbis *** with a bunch of libraries that I ported (dbglogger, orbis2d, polarssl, libzip).If you have a jailbroken PS4 and want to test a beta in the future, let me know.Please collect and share GameGenie / SaveWizard codes and patches for PS4 saves, so we can build a nice patch database for Apollo PS4.Improve overall responsiveness (clean-up the ported code).Review the GUI and adjust screens, messages, dialogs, etc.Add little-endian support to the game-genie/BSD patching engine.Add code to properly mount and unmount PS4 saves.I need to remove a bunch of stuff that won't be available on the PS4 (trophies, ps2 classic stuff, licenses, etc.).This still needs a lot of work, so don't ask for a release date. He currently runs a blog at, those who would like to support his ongoing development work can do so via DParrino (Senza Codici) on Patreon or Bucanerodev (Marcelo Parrino) on PayPal and to quote from bucanero on the Apollo Save Tool for PS4 progress thus far:Īpollo keeps growing! After some time playing around with the open source PS4 ***s, I have completed a rough port of Apollo to the PS4 Developer bucanero ( Twitter) of the corresponding Apollo Save Tool for PS3 and PKGi PS3 recently announced that an Apollo PS4 Save Tool for the PS4Scene is currently in development on his Github repository with an Apollo Save Tool Beta PS4 PKG available alongside some preliminary details below.ĭownload: IV0000-APOL00004_00-APOLLO000PS40120.pkg (14.6 MB - Apollo Save Tool v1.2.0) / apollo-ps4-main.zip / GIT / Decrypted PS4 Saves Online Database (Web Version) / Apollo Saves: Apollo Save Tool Online Database GIT / apollo-ps3.pkg (6.71 MB - Apollo Save Tool v1.7.0 for PS3) / Apollo PS3 GIT









    Bruteforce savedata doesnt recognize saves