

- #Bruteforce savedata doesnt recognize saves install
- #Bruteforce savedata doesnt recognize saves Patch
- #Bruteforce savedata doesnt recognize saves code
- #Bruteforce savedata doesnt recognize saves Ps4
- #Bruteforce savedata doesnt recognize saves ps3


Note: Downloaded save files must be resigned using Apollo before loading them in your games. These usually offer additional features such as completed games that can save you many hours of playing.Ĭurrently, the list of available games and files is limited, but the project aims to add more save-games shared by the community. The application also provides direct access to the Apollo online database of save-game files for PlayStation 4 games.
#Bruteforce savedata doesnt recognize saves Patch
The patch screen will show the available fixes for the file.
#Bruteforce savedata doesnt recognize saves install
Just download the latest IV0000-APOL00004_00-APOLLO0000000PS4.pkg package and install it on your PlayStation 4. Here's some additional information from the README.md (WIP): Apollo Save Tool (PS4)

#Bruteforce savedata doesnt recognize saves Ps4
Once I get those 2 tasks solved, I'll jump into the pure PS4-native challenge (mounting, editing, and un-mounting ps4 save-games). I'm still unhappy with the responsiveness.
#Bruteforce savedata doesnt recognize saves ps3
I have also adjusted the UI render (now it looks almost like the PS3 screen), but I'm still trying different alternatives, to balance "visuals" and "response speed". I have been working on branching a new apollo-library, that handles all the save-game patching (game genie/save wizard codes and BSD codes), with support for both little-endian (PS4) and big-endian (PS3) processors (ideally that library could be used in any platform). I just need to adjust and tweak for the PS4 platform. There's a long road ahead, but most of the heavy work is already there. Yes, my goal is to achieve the same save-game functionality on PS4 as Apollo has on the PS3.
#Bruteforce savedata doesnt recognize saves code
Open Orbis *** is C++ oriented, but since Apollo code was pure C, I ended up mixing stuff from the orbisdev ***.As usual, Apollo is open-source: Apollo PS4 Github.I'll later upload all the OpenOrbis ported libraries to github here: OOSDK_Libraries.The code uses Open Orbis *** with a bunch of libraries that I ported (dbglogger, orbis2d, polarssl, libzip).If you have a jailbroken PS4 and want to test a beta in the future, let me know.Please collect and share GameGenie / SaveWizard codes and patches for PS4 saves, so we can build a nice patch database for Apollo PS4.Improve overall responsiveness (clean-up the ported code).Review the GUI and adjust screens, messages, dialogs, etc.Add little-endian support to the game-genie/BSD patching engine.Add code to properly mount and unmount PS4 saves.I need to remove a bunch of stuff that won't be available on the PS4 (trophies, ps2 classic stuff, licenses, etc.).This still needs a lot of work, so don't ask for a release date. He currently runs a blog at, those who would like to support his ongoing development work can do so via DParrino (Senza Codici) on Patreon or Bucanerodev (Marcelo Parrino) on PayPal and to quote from bucanero on the Apollo Save Tool for PS4 progress thus far:Īpollo keeps growing! After some time playing around with the open source PS4 ***s, I have completed a rough port of Apollo to the PS4 Developer bucanero ( Twitter) of the corresponding Apollo Save Tool for PS3 and PKGi PS3 recently announced that an Apollo PS4 Save Tool for the PS4Scene is currently in development on his Github repository with an Apollo Save Tool Beta PS4 PKG available alongside some preliminary details below.ĭownload: IV0000-APOL00004_00-APOLLO000PS40120.pkg (14.6 MB - Apollo Save Tool v1.2.0) / apollo-ps4-main.zip / GIT / Decrypted PS4 Saves Online Database (Web Version) / Apollo Saves: Apollo Save Tool Online Database GIT / apollo-ps3.pkg (6.71 MB - Apollo Save Tool v1.7.0 for PS3) / Apollo PS3 GIT
